so at the end

i see a website though something that reconfigures or is mazelike

theres a kind of a cowardice to generative art that i want to avoid though. i want the kind of relationship to this thing that a game designer has to a game engine

Thu, 06 Nov 2025 23:18:46

Sun, 23 Nov 2025 10:37:17

a version of this existed for a few months last year but it was static. it was HTML with writing and pictures and videos and sounds. i had this feeling that the code should be as important as the content, that structurally each piece in relation to each other piece shouldn't change, that the mazelike quality should emerge from me intricately arranging paths through it. like classic hypertext

Imprint, memory, impact, representation, impression

It Will Get Lighter

to work in time to get to the timeless, perfection thru chaos

i got bored though because i knew all of the different arrangements of it. i probably needed to stick at it longer to get it dense enough to feel navigable in a way that was engaging to me

you cannot feed someone truth

in a post. I want to be remembered

Tue, 02 Dec 2025 11:29:50

Thu, 06 Nov 2025 23:18:46

as in

magnetisation/form

yes

okay this is interesting because pedagogies we have rn are not proper models


13, H, grate

okay im going very rogue and very inarticulate

Thu, 04 Dec 2025 11:31:03

Better Lift

Today I felt like starting

Lift Analysis

hiding from the rain