to work in time to get to the timeless, perfection thru chaos

theres a kind of a cowardice to generative art that i want to avoid though. i want the kind of relationship to this thing that a game designer has to a game engine

Sun, 23 Nov 2025 10:37:17

"Anyway, you're you. I mean, look at you!" she says. "You could get with anyone, anyone in the street. Really."
"I'm only attracted to you", he replies. "Like, you only."

It Will Get Lighter

There is a pause. She ashes her cigarette. It falls on me. It seems like the birds have stopped too.

Tue, 02 Dec 2025 11:29:50

Above and behind a window opens and a cigarette hangs out.

I wonder if the birds knew I was watching?


One of the birds shoots out of the tree.

a version of this existed for a few months last year but it was static. it was HTML with writing and pictures and videos and sounds. i had this feeling that the code should be as important as the content, that structurally each piece in relation to each other piece shouldn't change, that the mazelike quality should emerge from me intricately arranging paths through it. like classic hypertext

13, H, grate

She closes the window. I wasn't paying attention anyway, I'm getting cold, and the birds are nowhere to be seen. I go inside.


something for the future. something to look at when this is more. I've been thinking about... whatever

in a post. I want to be remembered

there is a distinction between western-modern pedagogical systems that's like text-based as in a legal method but there is an idea of "pathshala" or "guru shissho"/ "porompora" i mean how masters relayed knowledge to the student by (oral) transmission often by memorising books. so what was taught was always interactive. knowledge was interactive, you spoke with people rather than read texts.