theres a kind of a cowardice to generative art that i want to avoid though. i want the kind of relationship to this thing that a game designer has to a game engine
something religious, a kind of complex,
it will get lighter
, something washing, cleansing, revealing, etc.Above and behind a window opens and a cigarette hangs out.
the textwall is as much for me as it is for you
"Anyway, you're you. I mean, look at you!" she says. "You could get with anyone, anyone in the street. Really."
a version of this existed for a few months last year but it was static. it was HTML with writing and pictures and videos and sounds. i had this feeling that the code should be as important as the content, that structurally each piece in relation to each other piece shouldn't change, that the mazelike quality should emerge from me intricately arranging paths through it. like classic hypertext
a lot of what i've been doing has been some imaginary screenshot or recording of his website, something that could be found within it
"No, it'll get cold!"
"Put a tut ahh put a-"
There is a pause. She ashes her cigarette. It falls on me. It seems like the birds have stopped too.
"I'm only attracted to you", he replies. "Like, you only."
it exists in my head in some way that i'm trying to get out i lied on my story a little bit because i'm mostly feeling it and thinking about it. feeling something deeply doesn't necessitate any kind of deep relevance or whatever but the thinking is useful
god being the centre magnet
abrar?
idk
barren land