13, H, grate


Today I felt like starting

but i respect your search

a version of this existed for a few months last year but it was static. it was HTML with writing and pictures and videos and sounds. i had this feeling that the code should be as important as the content, that structurally each piece in relation to each other piece shouldn't change, that the mazelike quality should emerge from me intricately arranging paths through it. like classic hypertext

it exists in my head in some way that i'm trying to get out i lied on my story a little bit because i'm mostly feeling it and thinking about it. feeling something deeply doesn't necessitate any kind of deep relevance or whatever but the thinking is useful

it is hopeful


theres a kind of a cowardice to generative art that i want to avoid though. i want the kind of relationship to this thing that a game designer has to a game engine

no longer writing in the third person

i see a website though something that reconfigures or is mazelike

i got bored though because i knew all of the different arrangements of it. i probably needed to stick at it longer to get it dense enough to feel navigable in a way that was engaging to me

i see a website


It's

dusk

in a snowy forest and I'm playing with a fox.
It bites my wrist but there is only a dull ache.
I feel that it wants to say sorry but can't. I die.

"No, it'll get cold!"
"Put a tut ahh put a-"
you cannot feed someone language, they have to speak

After thinking and forgetting and thinking and forgetting

magnetisation/form

i have read not even 1 book

"I'm only attracted to you", he replies. "Like, you only."

this is possible in mazelike research sprints on the internet

so an active mazelike process

propensity within someone

i hadn't considered this pedagogically or as a kind of personal knowledge management system (puke) at all but i suppose it is both of those things