plato
She says something that isn't really right but isn't really wrong. I'm not taking in their words any more, just their voices, trying to get a feel for whatever is going on between them. I'm imagining what it's like for them in this delicate situation, what I would say if it were me. She has that perfect upper-class accent, and she's using whatever upper-class tact that comes with it to navigate this. Style. They can't be together, but their voices are betraying them.
the textwall is as much for me as it is for you
I'm trying to picture the scene inside, like I was trying to picture the scene in the tree.
I'm in a crowded lift and a girl I've never met tells me she thinks she might love me.
The lift won't stop at any floor, and I can't talk in front of all these people.
theres a kind of a cowardice to generative art that i want to avoid though. i want the kind of relationship to this thing that a game designer has to a game engine
but really the thing should be autonomous
that is unstable and lets me operate in that discovery mode that i can create within and also produce works from.
Lift Analysis
i got bored though because i knew all of the different arrangements of it. i probably needed to stick at it longer to get it dense enough to feel navigable in a way that was engaging to me
Sun, 02 Nov 2025 23:49:08
a version of this existed for a few months last year but it was static. it was HTML with writing and pictures and videos and sounds. i had this feeling that the code should be as important as the content, that structurally each piece in relation to each other piece shouldn't change, that the mazelike quality should emerge from me intricately arranging paths through it. like classic hypertext
no longer writing in the third person
Sun, 02 Nov 2025 22:11:24
i see a website though something that reconfigures or is mazelike
"Anyway, you're you. I mean, look at you!" she says. "You could get with anyone, anyone in the street. Really."