theres a kind of a cowardice to generative art that i want to avoid though. i want the kind of relationship to this thing that a game designer has to a game engine

i really havent


2 (actually index). two is company

plato

okay this is interesting because pedagogies we have rn are not proper models


lol yea

to work in time to get to the timeless, perfection thru chaos

Like the tide, it comes in and it washes over the beach. It's beautiful. But like the tide it goes out, sometimes it goes out further than it ever has, it recedes back across the beach and further out beyond the horizon. The bare seabed opens up in front of you and all you can do is look at it.


you know who you are. no more time, not like

1

. way too specific.

much more tactility

ahnaf abrar

i hadn't considered this pedagogically or as a kind of personal knowledge management system (puke) at all but i suppose it is both of those things