We look out over the river to a block of luxury flats built on the site of some old docks. It would be nice to live right there. Yes. The conversation drifts to the pleasantness of warm lighting and whether anyone needs a smart home. I interrupt her to make a joke about the French Raj as he runs up the causeway. We stand there laughing. The fireworks go off behind him.
Can I see
Lift Analysis
but really the thing should be autonomous
She closes the window. I wasn't paying attention anyway, I'm getting cold, and the birds are nowhere to be seen. I go inside.
a version of this existed for a few months last year but it was static. it was HTML with writing and pictures and videos and sounds. i had this feeling that the code should be as important as the content, that structurally each piece in relation to each other piece shouldn't change, that the mazelike quality should emerge from me intricately arranging paths through it. like classic hypertext
theres a kind of a cowardice to generative art that i want to avoid though. i want the kind of relationship to this thing that a game designer has to a game engine
i got bored though because i knew all of the different arrangements of it. i probably needed to stick at it longer to get it dense enough to feel navigable in a way that was engaging to me
so i or you can author smaller fragments that get arranged
so the method has to be autonomous
wow, you are the first stranger to write a textwall to me
this is possible in mazelike research sprints on the internet
Better Lift
Above and behind a window opens and a cigarette hangs out.