like first name

a version of this existed for a few months last year but it was static. it was HTML with writing and pictures and videos and sounds. i had this feeling that the code should be as important as the content, that structurally each piece in relation to each other piece shouldn't change, that the mazelike quality should emerge from me intricately arranging paths through it. like classic hypertext

something for the future. something to look at when this is more. I've been thinking about... whatever

a lot of what i've been doing has been some imaginary screenshot or recording of his website, something that could be found within it

i see a website though something that reconfigures or is mazelike

i got bored though because i knew all of the different arrangements of it. i probably needed to stick at it longer to get it dense enough to feel navigable in a way that was engaging to me

Thu, 06 Nov 2025 21:22:59

the textwall is as much for me as it is for you

Better Lift

Worse Lift

Garden Post-Dusk, Birds Above, In Another Life

13, H, grate


theres a kind of a cowardice to generative art that i want to avoid though. i want the kind of relationship to this thing that a game designer has to a game engine

really i want the internet

It's

dusk

in a snowy forest and I'm playing with a fox.
It bites my wrist but there is only a dull ache.
I feel that it wants to say sorry but can't. I die.