i got bored though because i knew all of the different arrangements of it. i probably needed to stick at it longer to get it dense enough to feel navigable in a way that was engaging to me

Mon, 03 Nov 2025 08:38:49

theres a kind of a cowardice to generative art that i want to avoid though. i want the kind of relationship to this thing that a game designer has to a game engine

Thu, 06 Nov 2025 23:18:46

i see a website

She says something that isn't really right but isn't really wrong. I'm not taking in their words any more, just their voices, trying to get a feel for whatever is going on between them. I'm imagining what it's like for them in this delicate situation, what I would say if it were me. She has that perfect upper-class accent, and she's using whatever upper-class tact that comes with it to navigate this. Style. They can't be together, but their voices are betraying them.

i see a website though something that reconfigures or is mazelike

but really the thing should be autonomous

no longer writing in the third person

a version of this existed for a few months last year but it was static. it was HTML with writing and pictures and videos and sounds. i had this feeling that the code should be as important as the content, that structurally each piece in relation to each other piece shouldn't change, that the mazelike quality should emerge from me intricately arranging paths through it. like classic hypertext

Rain, starting

you know who you are. no more time, not like

1

. way too specific.

autonomy of learning


its performative

isaac

what do you mean

you cannot feed someone language, they have to speak

its good

Garden Post-Dusk, Birds Above, In Another Life

no i haven't really read anything

propensity within someone

bro i read nothing in my life

abrar?

but it is in my head and am i compelled to realise it, so it is my silmarillion, my tempelos

there's probably something in that, but I don't feel like thinking about it too much yet.