not so on: yvf(wthw)
really i want the internet
a version of this existed for a few months last year but it was static. it was HTML with writing and pictures and videos and sounds. i had this feeling that the code should be as important as the content, that structurally each piece in relation to each other piece shouldn't change, that the mazelike quality should emerge from me intricately arranging paths through it. like classic hypertext
theres a kind of a cowardice to generative art that i want to avoid though. i want the kind of relationship to this thing that a game designer has to a game engine
i see a website though something that reconfigures or is mazelike
Thu, 06 Nov 2025 23:18:46
Above and behind a window opens and a cigarette hangs out.
One of the birds shoots out of the tree.
December 2025
idk
yes
you know who you are. no more time, not like
1
. way too specific.i got bored though because i knew all of the different arrangements of it. i probably needed to stick at it longer to get it dense enough to feel navigable in a way that was engaging to me
ahnaf abrar
ion
god being the centre magnet
"Anyway, you're you. I mean, look at you!" she says. "You could get with anyone, anyone in the street. Really."