and the fake qualifier

a version of this existed for a few months last year but it was static. it was HTML with writing and pictures and videos and sounds. i had this feeling that the code should be as important as the content, that structurally each piece in relation to each other piece shouldn't change, that the mazelike quality should emerge from me intricately arranging paths through it. like classic hypertext

It Will Get Lighter

"No, it'll get cold!"
"Put a tut ahh put a-"
something for the future. something to look at when this is more. I've been thinking about... whatever

a heavy, heavy rain. a clear day.

I created this site

.


something religious, a kind of complex,

it will get lighter

, something washing, cleansing, revealing, etc.


but it is in my head and am i compelled to realise it, so it is my silmarillion, my tempelos


with this post net clarity and the hours of nothing that followed I realise this is going to be awful.

It's

dusk

in a snowy forest and I'm playing with a fox.
It bites my wrist but there is only a dull ache.
I feel that it wants to say sorry but can't. I die.

currently

it exists in my head in some way that i'm trying to get out i lied on my story a little bit because i'm mostly feeling it and thinking about it. feeling something deeply doesn't necessitate any kind of deep relevance or whatever but the thinking is useful

theres a kind of a cowardice to generative art that i want to avoid though. i want the kind of relationship to this thing that a game designer has to a game engine

IWGD

1

"Anyway, you're you. I mean, look at you!" she says. "You could get with anyone, anyone in the street. Really."

Can I see

fw