a version of this existed for a few months last year but it was static. it was HTML with writing and pictures and videos and sounds. i had this feeling that the code should be as important as the content, that structurally each piece in relation to each other piece shouldn't change, that the mazelike quality should emerge from me intricately arranging paths through it. like classic hypertext
yes
something religious, a kind of complex,
it will get lighter
, something washing, cleansing, revealing, etc.i got bored though because i knew all of the different arrangements of it. i probably needed to stick at it longer to get it dense enough to feel navigable in a way that was engaging to me
After thinking and forgetting and thinking and forgetting
Above and in front two birds are darting in and out of a tree. Sometimes they collide to fight or maybe mate, but I can't really make it out in the low light. It's just after
dusk
, I have nothing to do, I'm watching them, trying to figure it out.god "possessing" artists "possessing" people
your feed looks like my tumblr
i see a website though something that reconfigures or is mazelike
which magnetises chains of pins
hiding from the rain
okay this is interesting because pedagogies we have rn are not proper models
its good short few pages
all that is to say
theres a kind of a cowardice to generative art that i want to avoid though. i want the kind of relationship to this thing that a game designer has to a game engine
yeah