yeah

theres a kind of a cowardice to generative art that i want to avoid though. i want the kind of relationship to this thing that a game designer has to a game engine


Sun, 23 Nov 2025 10:37:17

Rain, starting

Above and in front two birds are darting in and out of a tree. Sometimes they collide to fight or maybe mate, but I can't really make it out in the low light. It's just after

dusk

, I have nothing to do, I'm watching them, trying to figure it out.

"No, it'll get cold!"
"Put a tut ahh put a-"

something religious, a kind of complex,

it will get lighter

, something washing, cleansing, revealing, etc.

Wed, 11 Nov 2025 21:12:41

a version of this existed for a few months last year but it was static. it was HTML with writing and pictures and videos and sounds. i had this feeling that the code should be as important as the content, that structurally each piece in relation to each other piece shouldn't change, that the mazelike quality should emerge from me intricately arranging paths through it. like classic hypertext

okay im going very rogue and very inarticulate

Can I see

in a way what we are really interested in with pedagogy is the magnetisation

its performative

barren land

lol

fw

autonomy of learning

i know a little bit of lacan which probably influences me in a way i cant articulate

Tue, 02 Dec 2025 11:29:50

my watchlater reached its limit years ago and now i have to create a playlist for each new topic im interested in but it is incredibly hard to create the taxonomy of knowledge because everything seems to be everything else because at the end it is what you get from it that matters not what is given

something for the future. something to look at when this is more. I've been thinking about... whatever

so an active mazelike process

i hadn't considered this pedagogically or as a kind of personal knowledge management system (puke) at all but i suppose it is both of those things