Lift Analysis

Their voices are saying they haven't and shouldn't fuck but want to so bad, or have fucked and can't again but want to so bad, or something like that. Would this be easier if they were birds? Incel kind of question... I'm not following the conversation, but I'm still listening. He's talking in this slightly begging way. It's a way of talking that asks for pity, like he's already tried appealing to every other one of her sensibilities. Incel kind of observation... Maybe he just talks like that, in some upspeak derivative. Haha unless?


so the method has to be autonomous

as in

stalgivc is the greatest poster of all time

She says something that isn't really right but isn't really wrong. I'm not taking in their words any more, just their voices, trying to get a feel for whatever is going on between them. I'm imagining what it's like for them in this delicate situation, what I would say if it were me. She has that perfect upper-class accent, and she's using whatever upper-class tact that comes with it to navigate this. Style. They can't be together, but their voices are betraying them.

all that is to say

okay this is interesting because pedagogies we have rn are not proper models

a lot of what i've been doing has been some imaginary screenshot or recording of his website, something that could be found within it

Windrush Art Kid Oligarch

i see a website

i hadn't considered this pedagogically or as a kind of personal knowledge management system (puke) at all but i suppose it is both of those things

i guess imagine a multimedia obsidian or notion that behaves according to some insane arcane rules that you can't ever really determine

my watchlater reached its limit years ago and now i have to create a playlist for each new topic im interested in but it is incredibly hard to create the taxonomy of knowledge because everything seems to be everything else because at the end it is what you get from it that matters not what is given

theres a kind of a cowardice to generative art that i want to avoid though. i want the kind of relationship to this thing that a game designer has to a game engine

this is possible in mazelike research sprints on the internet

a version of this existed for a few months last year but it was static. it was HTML with writing and pictures and videos and sounds. i had this feeling that the code should be as important as the content, that structurally each piece in relation to each other piece shouldn't change, that the mazelike quality should emerge from me intricately arranging paths through it. like classic hypertext

IWGD

no like which do people call me

Thu, 06 Nov 2025 21:22:59

i haven't read 100 book s so i'm probably not getting the depth of all of what you're saying

is this you as well