theres a kind of a cowardice to generative art that i want to avoid though. i want the kind of relationship to this thing that a game designer has to a game engine
I'm trying to picture the scene inside, like I was trying to picture the scene in the tree.
Above and behind a window opens and a cigarette hangs out.
but really the thing should be autonomous
no longer writing in the third person
Today I felt like starting
One of the birds shoots out of the tree.
She closes the window. I wasn't paying attention anyway, I'm getting cold, and the birds are nowhere to be seen. I go inside.
the only things i have read are just excerpts and 1 dialogue by plato fully and mcluhan's medium is the massage but it cannot be considered a book
plato
that is unstable and lets me operate in that discovery mode that i can create within and also produce works from.
what do you mean
yeah
we need to be deconstructing our identities
the site i am dreaming
"Anyway, you're you. I mean, look at you!" she says. "You could get with anyone, anyone in the street. Really."
not so on: yvf(wthw)
There is a pause. She ashes her cigarette. It falls on me. It seems like the birds have stopped too.
a version of this existed for a few months last year but it was static. it was HTML with writing and pictures and videos and sounds. i had this feeling that the code should be as important as the content, that structurally each piece in relation to each other piece shouldn't change, that the mazelike quality should emerge from me intricately arranging paths through it. like classic hypertext
...
its performative
Thank you, Jack