its good short few pages
theres a kind of a cowardice to generative art that i want to avoid though. i want the kind of relationship to this thing that a game designer has to a game engine
Lift Analysis
I'm trying to picture the scene inside, like I was trying to picture the scene in the tree.
like people can read 100 books and still not have the fire within them
a version of this existed for a few months last year but it was static. it was HTML with writing and pictures and videos and sounds. i had this feeling that the code should be as important as the content, that structurally each piece in relation to each other piece shouldn't change, that the mazelike quality should emerge from me intricately arranging paths through it. like classic hypertext
something for the future. something to look at when this is more. I've been thinking about... whatever
yes
really i want the internet
She closes the window. I wasn't paying attention anyway, I'm getting cold, and the birds are nowhere to be seen. I go inside.
so an active mazelike process
mazelike/rhizomatic/immanent/emergent are not antithetical to a transcendent real but its very manifestation
magnetisation/form
to work in time to get to the timeless, perfection thru chaos
Sun, 23 Nov 2025 10:37:17
Above and in front two birds are darting in and out of a tree. Sometimes they collide to fight or maybe mate, but I can't really make it out in the low light. It's just after
dusk
, I have nothing to do, I'm watching them, trying to figure it out.I wonder if she knew I was down there listening? I wonder if she would've said something more true, more personal, more raw, more heartfelt, more harsh, more seductive, more freeing, more exposing, more risky, more romantic, more rude, more honest, more anything, if there hadn't been an audience.
so i or you can author smaller fragments that get arranged
as in