i know a little bit of lacan which probably influences me in a way i cant articulate

yes

theres a kind of a cowardice to generative art that i want to avoid though. i want the kind of relationship to this thing that a game designer has to a game engine

it exists in my head in some way that i'm trying to get out i lied on my story a little bit because i'm mostly feeling it and thinking about it. feeling something deeply doesn't necessitate any kind of deep relevance or whatever but the thinking is useful

Tue, 02 Dec 2025 11:29:50

One of the birds shoots out of the tree.

There is a pause. She ashes her cigarette. It falls on me. It seems like the birds have stopped too.

a version of this existed for a few months last year but it was static. it was HTML with writing and pictures and videos and sounds. i had this feeling that the code should be as important as the content, that structurally each piece in relation to each other piece shouldn't change, that the mazelike quality should emerge from me intricately arranging paths through it. like classic hypertext

Rain, starting

that is unstable and lets me operate in that discovery mode that i can create within and also produce works from.

but really the thing should be autonomous

Above and in front two birds are darting in and out of a tree. Sometimes they collide to fight or maybe mate, but I can't really make it out in the low light. It's just after

dusk

, I have nothing to do, I'm watching them, trying to figure it out.

Mon, 01 Dec 2025 23:38:15

The bird dives back into the tree. It shakes, some leaves fall.

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isaac newton

not their contents

my watchlater reached its limit years ago and now i have to create a playlist for each new topic im interested in but it is incredibly hard to create the taxonomy of knowledge because everything seems to be everything else because at the end it is what you get from it that matters not what is given